eSports and Live Streaming

eSports and Live Streaming

ABOUT INDUSTRY

eSports market has boomed reaching 500 million audience

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Mainstream entertainment among all age groups

The video gaming industry was growing fast even before, but the coronavirus pandemic caused explosive growth. With stay-at-home advisories and lockdown directives, video games and eSports have truly become a top pastime for young and old. Industry estimates value the global video gaming market at 174.9 billion U.S. dollars in 2020. The United States and China are the biggest games markets, accounting for nearly half of the global gaming revenues.

Optimal Technology Solutions

Deliver the unique eSports experience with the world’s most trusted services

eSports Feed Coverage

Get the coverage of all leading tournaments/leagues, 2000+ betting markets, pregame and live game data. Whatever you need to gain the winning edge in esports, we’ll get you covered.

Streaming Platforms

The most important esports streaming platforms: Twitch, YouTube, Facebook Gaming, Mixer, Caffeine and Steam TV as well as other options where to watch esports online.

Gaming Chat Apps

Voice chat is now standard fare in video gaming communities. Integrate the right one for your users: Discord, Mumble, TeamSpeak, Steam Voice Chat, Tox or even Slack and Hangouts.

Top Games

Make sure you deal with the most popular games in the community: Dota 2, Counter-Strike, VALORANT, PUBG, Rocket League, Apex Legends, StarCraft II, Rainbow Six, Overwatch, LOL, Fortnite, Hearthstone.

Latest Updates

News, wikis & guides to an ever-growing esports community. Professional gaming tips, most popular forums - everything you need to keep your audience up-to-date about industry latest trends and insights.

Payment Solutions

Community has considerations for online payments: speed of transactions, privacy concerns, payments in local currency. Provide them with several payment methods, each with its own benefit.
154.6 bn USD

GLOBAL VIDEO GAME REVENUE IN 2021

2.86 bn

GLOBAL MOBILE GAMING AUDIENCE SIZE

19.6 %

year on year growth

Case studies

Proud projects make us excel

Upcomer Case Study
eSports
Upcomer is the one-stop location for everything esports, from tournaments and matches to players and what’s going on in the industry. Upcomer makes it easy and more engaging to follow eSports thanks to the world’s most comprehensive companion app for following eSports in real-time together with thousands of fellow fans and rivals.
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Esports is changing.

Over the past few years, the lines between esports, live streaming, and even influencer marketing have become blurred.
The pandemic disrupted the esports and live-streaming markets alike. While the esports market faced more challenges, it also managed significant growth, with markets and regions that previously had little-to-no esports activity suddenly entering the scene and flourishing—most notably, India. On the live-streaming side, lockdown measures resulted in spiking viewership across all platforms. More consumers were—and still are—confined to their homes, driving them to spend more time on platforms like Twitch and YouTube. These platforms also flourished as social hubs for many consumers, resulting in an impressive year overall for streamers and the broader live-streaming market.

Ecosystem and Key stakeholders

There are many different stakeholders for esports, and each of these has a unique part to play. This makes the ecosystem complex and varied. Key stakeholders are:

Organizers

Game Publishers

Teams

Sponsors/Advertisers

Pro-Players

Influencers

Broadcasting Platforms

Consumers

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Esports is on track to generate strong revenues. China will generate more than a third of worldwide esports revenues. The global revenue number will exceed $1.6 billion by 2024, and revenue growth will be strong across the board—in mature and growth markets.
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